

Thomas Porter 3: Glenham TowerĮvery Thief game needs to abruptly shift into horror halfway through, and The Dark Mod makes frequent use of undead if that's your thing. The current owner's no saint, with a secret network behind the walls for spying on the women in his employ, just in case you need some motivation for robbing him blind. You won't see the town, as the entire map is the inside of a snowbound mansion converted from an old Builder church and still haunted by its past.

In The North is another mission that adds to the setting, this one taking place in a town called Braedon, north of Bridgeport (hence the name).
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Requiem is one of several missions to build on The Dark Mod's cosmology, differentiating the Builders from their Hammerite inspirations – that means there are a lot of books and scrolls full of history to find, as well as the expected letters where someone records their last words and ends with ellipses. It begins as a break-in at a Builder cathedral during a memorial service, but expands in different directions before it's done. RequiemĪt the other end of the scale, Requiem is a multi-stage mission with changing objectives. You can choose from three different amounts of guards in the level, which is a more interesting way of setting difficulty than just choosing how high the loot quota is.

Thief's Den 3: The Heart of Lone Salvation is a strong one, tasking you with stealing a lucky gem from a corrupt lord. There are several follow-ups, all much bigger. I wish there were more fan missions like it. Thief's Den is tight, both in the sense of feeling enclosed and lacking extraneous clutter. There's a street, some rooms accessible via rooftops, and a building belonging to a rival thief who has stolen a scepter that you stole from somebody else. Here are some of the missions that demonstrate that best. In play it still feels like Thief in spite of these changes. The religious zealots are Builders rather than Hammerites, the skeletal undead are Revenants not Haunts, and the backdrop for all this is called Bridgeport rather than The City and is part of an alternate history Europe instead of a fantasy setting. To prevent legal trouble The Dark Mod has its own steampunk-ish setting that modders agree to use, one that resembles the original Thief games closely – even more so than the remake, to be honest – but uses different names.
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The first version of The Dark Mod required Doom 3 installed on your system, but with the release of its source code in 2011 The Dark Mod became a standalone game with a growing library of missions to download from its in-game client – over 100 of them so far, with new ones still being made. Its engine, with real-time shadow propagation and solid physics interactions, was perfect for a stealth game. The catalyst was Doom 3, another game all about light and darkness. Modders had been making fan missions for the first two Thief games for years before organizing themselves into Broken Glass Studios (in homage to Thief creators Looking Glass) and making The Dark Mod. It's an obvious idea more stealth games should borrow.Ī a lot of things from the original Thief games didn't become standard in the genre, and even the 2014 reboot/sequel didn't pick up on some of them. The games in the original Thief trilogy were all about light and darkness, with a “light gem” at the bottom of the screen to indicate whether you were really in the dark, reducing the guesswork created by the oddities of first-person bodies and your own screen settings.

I held my breath until he passed, hidden in a shadow inches away. I have this clear memory of playing the first Thief, crouching against the wall in a dark stairwell as a guard walked closer.
